Review: Stubbs the Zombie
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Stubbs the Zombie

The tables are turned as the zombie genre gets a new lease of life

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Price: £29.99
Manufacturer: THQ



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Verdict

Overall: This clever twist turns out to be a brainless romp - but a very enjoyable one nonetheless


Jonathan Parkyn, Personal Computer World 16 Feb 2006

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Thanks to the success of titles like Resident Evil and Hollywood's general zombie fixation, dozens of games have been produced that let players take on the role of a human as he or she cuts though swathes of shuffling undead creatures. Well, now it's time to tell the other side of the story.

Stubbs the Zombie has an unashamedly silly premise. You play a semi-decomposed, re-animated corpse let loose in a city with one single-minded aim; to eat as many human brains as possible and thus propagate yourself into a swelling zombie horde.

Plot-wise, that's all you need to know. Stubbs pops out of the ground at the beginning of the game - why, we're never told - and the rest of the game sees him gallivanting round Punchbowl, the game's space-age, 1950s-style American setting, wreaking havoc as he goes.

As a zombie, there are several ways to dispatch your victims. You can simply grab them and tuck into their brains there and then.

Alternatively, you can use a number of repellent 'weapons' such as a deadly form of flatulence or a kind of grenade that involves dipping into your own innards and hurling a putrid organ at your foes.

When the joke starts to wear thin you can always tear off an arm and send it creeping over to a human, whereupon you can possess your victim and control him, making him shoot all his human counterparts with a range of more traditional firearms.

If this all sounds puerile in the extreme, that's because it is. But the schoolboy humour and relentlessly daft gameplay are not without their charms.

Played in small doses, Stubbs is actually a fairly satisfying third-person action game. It's based on the Halo engine, although graphically speaking it's solid rather than spectacular.

On the other hand, the game's dialogue and music are both very sharp.

System requirements:
1.2GHz processor
256MB of Ram
4GB free hard disk space
64MB video card
Windows 2000/XP

See also:

Review: PsychonautsA colourful and imaginative platform game for desktops  15 Feb 2006
Review: The Matrix: Path of NeoTake control of ‘the One’ and unravel the Matrix  11 Feb 2006
Prince of Persia: The Two ThronesTwo heads are better than one in this Middle Eastern epic  26 Jan 2006
The king of WWII shooters returns for another tour of duty  27 Dec 2005
Experience the famous adventure through the eyes of Jack Driscoll and the giant ape himself  15 Dec 2005
An edge-of-your-seat FPS with horror elements  12 Dec 2005
Black & White 2Gain the trust and respect of your minions; then slap them about  05 Dec 2005
Revenge of the SithA timely Xbox release, but does it meet expectations?  23 May 2005

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